As I've been doing a lot more Phaser game dev lately, I thought it might be fun to blog about my progress. If you are familiar with my work, or this blog, then you'll know that I'm still a bit of a novice. Therefore the fun of these "Dev Blog" posts, for me anyway, is tracing how much I learn.
"Pandemonium" is the internal working name (i.e. non-permanent) for a game that I'm developing in partnership with Thomas "Bahototh" Finholm, a talented and very creative 2D artist.
"Pandemonium" is the internal working name (i.e. non-permanent) for a game that I'm developing in partnership with Thomas "Bahototh" Finholm, a talented and very creative 2D artist.